


Given the dream setting, there are a few instances where the items you need to solve a puzzle don't make sense-a wristwatch grows and bridges a gap in the floor, or a snake is used to mend a broken electrical circuit-but given that you never hold more than just a handful of items at a time, it's easy enough to eliminate ones that won’t work and experiment with the rest without getting frustrated.Įach of Darq’s chapters is themed around a new mechanic, which is then carried through to subsequent levels.

A cog, for instance, is used on machines where it is evident that they are missing, while a key will be labelled for the object it’s meant to unlock. There aren’t obscure solutions for the most part, either, allowing you to focus instead on the challenge of finding ways to change your perspective. Your progress through a chapter is inhibited by your ability to find the right item for the job.
