

There are six story campaigns, each of which has a distinct over-arching story, but with random encounters in between the story beats, as well as four random story options.


Wildermyth is a party-based RPG, where the focus is on character and story more than on combat and gear. When I was making my list of games to talk about for the #JustOnePercent project, I realized that this would be the perfect excuse to revisit the game – even briefly. My credits roll on Wildermyth happened about 6 months ago – I meant to write about it at that time, but I kept pushing it back for one reason or another until it fell off my radar entirely. This post is a little off the beaten path for me – normally, I play something, and if I’m going to write about it, I do it fairly soon afterwards.
